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Collect, curate & context

The students were encouraged to develop their own ideas by getting exposure to real life scenarios and many other ideas. Design and systems thinking were introduced to understand a real life context better. The idea was to think about designing games based on real life experiences and bringing appropriate elements to convert them into elements of the narrative of the game. They gathered data, did extensive research and tried to connect the dots about their chosen areas of inquiry  after identifying an issue or a problem that they face in their lives. For this ethnographic research, oral history methodologies and design research tools were used.

field trip

field trip

mapping the area in which the game is situated

mapping the area in which the game is situated

observation exercises in an actual setting

observation exercises in an actual setting

understanding the setting of their issue

understanding the setting of their issue

understanding settings and issues 2

understanding settings and issues 2

understanding stakeholders

understanding stakeholders

stakeholder analysis real time

stakeholder analysis real time

understanding settings

understanding settings

understanding transportation systems during field trips

understanding transportation systems during field trips

stakeholder mapping

stakeholder mapping

observing actual traffic during field trip

observing actual traffic during field trip

ideation around game design on an issue

ideation around game design on an issue

deep in game design

deep in game design

ideation sessions

ideation sessions

process of ideation for commute related problems

process of ideation for commute related problems

Collect, Curate and Context

Collect, Curate and Context

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