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experience & deconstruct
The course started by allowing students to play multiple kinds of games, from simulations which are used to understand concepts of economics or environment, to traditional board games that often have a hidden life skill embedded in them. They learnt how to unpack and decode these experiences with empathy, perspectives and emotions along with the design principles used to construct them. Critical thinking was introduced to understand the mechanics, rules, structure, framework, boundaries, strategies and devices about these games.
![]() unpacking games people play | ![]() unpacking games 2 | ![]() unpacking games 3 |
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![]() unpacking games 4 | ![]() unpacking elements of game design | ![]() unpacking already existing games to understand design |
![]() understanding board game strategies | ![]() understanding principles of game design | ![]() understanding games that people like |
![]() understanding audience | ![]() thinking about the board in game design | ![]() simulations |
![]() sharing experiences of playing games | ![]() re-inventing new games from old ones | ![]() re-inventing new games from old ones 2 |
![]() re-contextualisation of already existing games | ![]() re-contextualisation of already existing games 2 | ![]() playing with games |
![]() more simulation exercises | ![]() learning how to document | ![]() learning how to document process |
![]() finding patterns in game designs | ![]() experiential learning | ![]() experiencing games |
![]() conversations about games | ![]() circle of reflection |

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