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create & user test

During this phase they had to make their own games by using design thinking, systems thinking and storytelling. They also had to identify an area where a game could be used effectively and then accordingly imaginary situations could be created along with characters in order to create simulations or board games. While doing this, they learnt simple instructional design, visual thinking, elements of storytelling and user experience. They had to make prototypes by designing the games combining elements of entertainment and pedagogy. They had to also do user testing in the real life context.

brainstorming and mapping issues for game design
process work parking problems
character design for games
user testing
user testing and feedback
final board game design
final game design
final game design 2
final game design 3
final game design 4
final game design 5
final game
sharing of work at the expo
discussion around final game
the extended team
Create and User Test

Create and User Test

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